Licensing

Basic

  • for budgets less than 500k€
  • Pay music content per track
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  • -
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  • 1 Platform
  • Lifetime
  • Unity / Unreal (tba)/ Windows
  • WLAA Logo required
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Advanced TBA

  • for budgets between 500k€ and 1.5M€
  • Music content on request
  • Use custom music
  • Script custom behavior
  • Desktop Editor
  • Custom content service
  • Email support
  • 1 Platform
  • Lifetime
  • Unity / Unreal (tba)/ Windows
  • WLAA Logo Waiver available
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Corporate TBA

  • for budgets more than 1.5M€
  • Music content on request
  • Use custom music
  • Script custom behavior
  • Desktop Editor
  • Custom content service
  • Priority support
  • 1 Platform
  • Lifetime
  • Unity / Unreal (tba)/ Windows
  • WLAA Logo Waiver available
  • Source Code
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EDUCATIONAL/PROMOTIONAL LICENSE:
We have special packages for students and institutions as well as for promotional purposes: Send Quote

License FAQs

Assets are assigned to "one" project. When you purchase assets, you acquire the right to distribute them with your game. A cross-project use of purchased assets is not possible. Also, a unique project ID is written to the project's export files to verify the applicable licensing model.
While evaluating, the project files are time-stamped and must be downloaded and replaced every 30 days to continue the playback of music. Be sure to replace the expired local files with the newly downloaded ones, and make a new build if necessary. You can integrate watermarked music into your game projects for testing purposes. You can use the watermarked music to present your game in development (e.g., screenshot Saturday, pitches, dev vlogs) as long as you don't use it commercially or distribute it otherwise. That also means if you offer your game for free download, you must own a valid license.
After 30 days of evaluation, your game won't playback music anymore because it is time-stamped. This is what you can do:
1. Check out at least one asset of your project to upgrade to BASIC. After checkout, download your project files again and replace the expired local files with the newly downloaded ones. The time-stamp will be removed.
2. You can reset the time-stamp. Download your project files again, and replace the expired local files with the newly downloaded ones. Don't forget to repeat this step every 30 days.
You can safely choose to evaluate the functionality and the watermarked music as long as you do not monetize or distribute your current work.
You can upgrade to the BASIC license online by checking out at least one asset of your project. Don't forget to redownload your project zip file again and replace all files in your game. If you would like to upgrade to the ADVANCED or CORPORATE license, please contact us for a customized package.
We accept Master Card, Visa and Amex. When you check out projects you will be redirected to a secure payment gateway powered by stripe. If your card or preferred payment method is not on the list let us know.
When upgrading from basic, the price of your already purchased assets is deducted from the total cost.
That's just fine as long as you don't monetize or distribute the project unless you checked out the remaining watermarked assets.
We offer additional services and support upon request. Please contact us to discuss your requirements in detail.
We're always open to innovative projects that go beyond game development. Contact us to talk about how you can realize your ideas with our tools.
Yes. If you don't mind hearing our watermarks over and over again.
Your purchased music is always assigned to a single project. Work with the watermarked assets until you are sure what you need, then buy only those assets.



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